Course Outline

GCMW 165 - Digital Video Design


Fall Semester 2019

Basic Course Information
Courses numbered 1 - 49 are remedial or college preparatory courses which do not apply toward an A. A. Degree and are not intended for transfer. Courses numbered 50-99 apply toward an AA Degree, but are not intended for transfer. Courses numbered 100 and higher apply toward an AA Degree and/or are intended for transfer to a four-year college or university.

D - Credit - Degree Applicable
GCMW
Digital Video Design
Units and Hours
3
3
Grade/Pass/No Pass
Hour Type Units Weekly Hours Semester Hours x 16 Weeks Semester Hours x 18 Weeks
Lecture Category - 1.50 1.50 x 16 Weeks - 24.00 x 18 Weeks - 27.00
Lab Category - 1.50 4.50 x 16 Weeks - 72.00 x 18 Weeks - 81.00
Subtotal -   6.00 x 16 Weeks - 96.00 x 18 Weeks - 108.00
Out of Class Hour -   3.00 x 16 Weeks - 48.00 x 18 Weeks - 54.00
Totals -   9.00 x 16 Weeks - 144.00 x 18 Weeks - 162.00
Hour Type Units Weekly Hours Semester Hours x 16 Weeks Semester Hours x 18 Weeks
Lecture Category - 1.50 1.50 x 16 Weeks - 24.00 x 18 Weeks - 27.00
Lab Category - 1.50 4.50 x 16 Weeks - 72.00 x 18 Weeks - 81.00
Subtotal -   6.00 x 16 Weeks - 96.00 x 18 Weeks - 108.00
Out of Class Hour -   3.00 x 16 Weeks - 48.00 x 18 Weeks - 54.00
Totals -   9.00 x 16 Weeks - 144.00 x 18 Weeks - 162.00
Catalog Description
Explores project planning, set-up, editing, and output of digital video. Incorporates sound, graphics, 2D animation, video, and text for full-screen, web, and DVD playback. Projects and assignments utilize transitions, superimposing, transparency and keying, video, audio, and other special effects.
Student Learning Outcomes
Outcome
1. The student will be able to work with still images and animate them. 2. The student will be able to use and apply video transitions. 3. The student will be able to identify and create alpha channels. 4. The student will be able to set up a green screen and use a color key to composite it. 5. The student will be able to shoot and capture video from a tape or hard drive. 6. The student will be able to create video for podcasting, internet broadcast, broadcast and DVD production.
The student will be able to shoot and edit from a Point of view camera, including time lapse, high speed, and 4K shots.
Specific Course Objectives
Objective
Upon successful completion of the course, the student will be able to:
  • Demonstrate and explain the functions of the user interface;
  • Incorporate Digital Video, sound, graphics, and text into a project and edit them into a final movie that solves a media communication problem;
  • Design a project and edit it down to a final version that conforms to the appropriate settings based on the desired playback medium;
  • Describe a Digital Video Editing problem and author a project using multiple applications that solves the problem;
  • Edit and animate with still images and sound using keyframes.
Methods of Instruction
Methods of Instruction may include, but are not limited to, the following:
Demonstration
Discussion
Group Projects/Activities
Lab
Learning Modules
Lecture
Videos/Film
Content in Terms of Specific Body of Knowledge
  1. Getting Familiar with the User Interface
    1. Starting the application
    2. Setting up a workspace
    3. Working with the Project, Timeline, and Monitor windows
    4. Navigating to a specific time
    5. Using pallets
    6. Keyboard shortcuts
  2. Digital Video Editing Concepts
    1. Video time
    2. Frame size and resolution
    3. Understanding compression
    4. Capturing
    5. Understanding transparency and superimposing
    6. Using audio in a video
    7. Creating a final video
  3. Basic Editing Concepts
    1. Importing clips
    2. Adding clips to the
    3. Developing a storyboard
    4. Previewing
    5. Using automate-to-timeline functions
    6. Trimming clips in the timeline
    7. Pre-trimming clips in the source window
    8. Fine-tuning edits in the timeline
    9. Exporting a movie
  4. Adding Transitions
    1. About transitions
    2. Transition palette
    3. Inserting a transition
    4. Previewing transitions
    5. Pre-trimming a clip and adding a transition
    6. Adding a transition using transition palette
    7. Changing transitions
    8. Adding multiple transitions
  5. Adding Audio
    1. Creating an L-cut
    2. Using markers to synchronize clips
    3. Overlaying video with sound
    4. Adding audio clips
    5. Becoming familiar with the audio workspace
    6. Adjusting audio levels in the timeline
    7. Automating the mixing process
  6. Titles
    1. About titles
    2. The title window
    3. Creating basic titles
    4. Adding graphics for placement
    5. Using shape and drawing tools
    6. Rolling and crawling titles and previewing
    7. Adding titles to the timeline
  7. Superimposing
    1. Superimposition basics
    2. Applying transparency and keying
    3. Applying track matte transparency
    4. Fading clips
  8. Adding Motion
    1. Creating 2D animation
    2. Creating a traveling matte
  9. Applying Video and Audio Effects
    1. Applying effects
    2. Copying effects, key frames, and settings
    3. Changing effects over time
    4. Adding an illustration
    5. Applying effects to specific areas of an image
    6. Applying audio effects
  10. Nesting Clips and Exporting
    1. Nesting clips
    2. Exporting for web
    3. Exporting for handheld devices
    4. Exporting for DVD/Broadcast
Textbooks/Resources
Textbook
Maxim Jago
Adobe Premiere Classroom in a Book 2018
1st
San Francisco, Ca
Peach Pit press
2018
Assignments
Adobe Premiere Pro CC Classroom in a Book
Write a review of the other students projects. Create a shot sheet and storyboard.
1. Create a hand-held broadcast with transitions and animation. 2. Create a broadcast-quality video by shooting their own content on a video camera. 3. Create a broadcast-quality video with green screen and keying. 4. Create a video for DVD or broadcast using capture from a camera and in studio.
Students will work on video assignments complete written review of projects, and spend time on own computer or in open lab completing computer assignments for portfolio.
Methods of Assessment
Evaluation Method
  • Class Work
  • Demonstration
  • Portfolios
  • Projects
  • Class Participation
Open Entry/Open Exit
- Not Open Entry/Open Exit
Repeatability
No
Contact Person
Rollins, Wade E.